ఖచ్చితంగా, పైగేమ్ లైబ్రరీని ఉపయోగించి పైథాన్లో ఒక సాధారణ Tetris గేమ్ ఇక్కడ ఉంది:
కొండచిలువimport pygame
import random
pygame.init()
# Define the game window size
WIDTH = 800
HEIGHT = 600
# Define the size of the Tetris board
BOARD_WIDTH = 10
BOARD_HEIGHT = 20
CELL_SIZE = 30
# Define the colors of the Tetris blocks
RED = (255, 0, 0)
ORANGE = (255, 165, 0)
YELLOW = (255, 255, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
PURPLE = (128, 0, 128)
CYAN = (0, 255, 255)
# Define the shapes of the Tetris blocks
SHAPES = [
[[1, 1, 1], [0, 1, 0]], # T
[[1, 1, 0], [0, 1, 1]], # S
[[0, 1, 1], [1, 1, 0]], # Z
[[1, 1], [1, 1]], # O
[[1, 1, 1, 1]], # I
[[1, 1, 1], [0, 0, 1]], # L
[[1, 1, 1], [1, 0, 0]] # J
]
# Define the initial position of the falling Tetris block
INITIAL_POSITION = (3, 0)
# Define the font for the game over message
FONT = pygame.font.SysFont(None, 48)
# Set up the game window
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Tetris")
# Set up the clock for the game loop
clock = pygame.time.Clock()
class Block:
def __init__(self, shape, color):
self.shape = shape
self.color = color
self.rotation = 0
def rotate(self):
self.rotation = (self.rotation + 1) % 4
def get_matrix(self):
return pygame.surfarray.make_surface(self.shape[self.rotation])
class TetrisBoard:
def __init__(self):
self.board = [[None for _ in range(BOARD_WIDTH)] for _ in range(BOARD_HEIGHT)]
self.falling_block = Block(random.choice(SHAPES), random.choice([RED, ORANGE, YELLOW, GREEN, BLUE, PURPLE, CYAN]))
self.falling_block_x, self.falling_block_y = INITIAL_POSITION
def is_collision(self, x, y, block):
matrix = block.shape[block.rotation]
for row in range(len(matrix)):
for col in range(len(matrix[0])):
if matrix[row][col] and self.board[y+row][x+col]:
return True
return False
def freeze_block(self):
matrix = self.falling_block.shape[self.falling_block.rotation]
for row in range(len(matrix)):
for col in range(len(matrix[0])):
if matrix[row][col]:
self.board[self.falling_block_y+row][self.falling_block_x+col] = self.falling_block.color
def remove_full_rows(self):
num_rows_removed = 0
for row in range(BOARD_HEIGHT):
if all(self.board[row]):
del self.board[row]
self.board.insert(0, [None for _ in range(BOARD_WIDTH)])
num_rows_removed += 1